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HISTORY
In 1935, during the heart of the Great Depression, a man named Leo Seltzer
invented a spectacle called roller derby. In its infancy, derby was simply a
cross-country roller skating race, where participants circled a track thousands
of times to simulate the distance between LA and New York. Occasionally, massive
collisions and crashes occurred as skaters tried to lap those who were ahead of
them. Quickly, Seltzer realized that the violence was the most exciting and
crowd pleasing aspect of the game. Hence the “jammer” was born. Two teams of
five skaters now circled the pack, with each team sending out a swift and agile
jammer to skate around and lap members of the opposing team. It became a
full-contact physical sport, with elbows, body-checks and fights galore. The
fans loved it.
In the years following derby had its ups and downs in popularity. Now the game
is back with full vengeance. All-female roller derby leagues are popping up
across the nation from places like New York, Los Angeles, Phoenix, Seattle,
Denver, Kansas City, and now Omaha. This new generation of roller derby combines
athleticism and showmanship. Neo-derby has taken on a new life and the ORG is
excited to be a part of this resurrection. Join us in being a part of the Great
Derby Renaissance.
HOW TO PLAY
Roller derby is a full-contact, competitive game played on quad roller skates.
Players skate around an oval track in a counter clockwise direction. Games,
known as bouts, consist of three 20-minute-long periods, which are divided into
two-minute-long jams. Jams consist of up to five women on the track from each
team. Each team gets one pivot, one jammer and three blockers on the track.
Pivots, sporting the striped helmets, skate at the front of the pack. They set
the pace and often call plays for the team. The pivot is the last line of
defense to prevent an opposing jammer from scoring.
Blockers keep the pack in a tight formation and work to prevent the opposing
team’s jammer from scoring points. Blockers also work to provide safe passage
for their jammer through the pack. Blockers achieve both goals by engaging in
checks and bumps with the opposing teams players.
Jammers, sporting the starred helmets, are positioned at the back of the pack.
The jammers work their way through the blockers and pivots and score points by
passing members of the opposing team.
The jam starts when the referee blows the whistle. All skaters on the floor
begin to roll forward after the first whistle. When the referee blows the double
whistle, the jammers begin fighting their way through the pack in an attempt to
be named "lead jammer." The first jammer to get through the pack without
committing a penalty is the lead jammer. Each successive time that the jammer
laps the pack after their first pass through, they receive one point for each
member of the opposing team that they pass. A jam lasts a maximum of two
minutes, but the lead jammer has the right to stop or call off the jam at her
discretion
The best way to understand the game is to see it with your own two eyes. So
check out the calendar for more information on the next ORG event.
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